Trent & Gary's Tale
Trent and Gary's Tale
is a metroidvania genre game submitted for the Metroidvania Month 17 game jam.
In this game, you play as Trent the treant, helping his newfound friend Gary restore his body and save the forest.
Explore, defeat enemies and collect fragments to complete the game!
Features
- Unlockable abilities and collectables
- Multiple enemy types and areas to explore
- Ingame tutorial
- Menus, pause and save game feature
- Dialogues, sounds and music
Development
I worked on this project as a solo developer, doing some pixel art but mostly using and modifying available art assets.
Being my first game, I learned very much during the 1 month period of its development.
Sadly, I did not have time to add all the features I would have liked the game to have, but I am still proud of this game.
To develop the game, I used the Godot game engine and Aseprite.
If you try the game, please leave a comment :)
Assets used
Sprites and tilesets
- o-lobster.itch.io/
- ansimuz.itch.io/
- elthen.itch.io/
- vryell.itch.io/
- paperhatlizard.itch.io/
- nyknck.itch.io/
- pigeonivy.itch.io/tiny-speech-indicators
Fonts
Sound effects & music
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | simonak |
Genre | Platformer, Action |
Tags | 2D, Exploration, Fantasy, Godot, Metroidvania, Pixel Art, Short, Singleplayer |
Comments
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Can u send the sourc code for learn pleass
Honestly really fun. I will agree with a previous comment, the controls felt weird. Having jump on W and something else on space felt strange to me and often times my mind would instinctively direct me to press space to jump.
Aside from that everything was well explained and for the most part there were no bugs with the exception of one incredibly annoying one.
I found that interacting with objects, for whatever reason if you didn't release the interact key fast enough after the initial interaction it would re-start the dialogue. So saving and interacting with the power-up totems became annoying as they would constantly re-open the dialogues over and over as I pixel by pixel inched away from them.
Aside from that quite a bit of fun for a game jam type game!
The game looks really pretty and the story sounds very cute. Sadly I couldn't unlock the second door because I don't know how to unlock the door, so I couldn't continue playing after that point. I tried pressing J and pretty much every other key so im not sure if im missing something or its just a bug but yeah.
ive commented this a few times today but the controls are really awkward... i also think checkpoints should be automatic or one direction key press instead of f.
looks great and plays well though !